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  1. M&M 3 | Building Khidr (13 replies)
  2. Exalted vs. Chthulhu (9 replies)
  3. Good VTT for the Chill RPG? (1 replies)
  4. Vampire: The Masquerade - Best Edition for a Noob? (57 replies)
  5. Do 1st Edition (OD&D) subclasses replace their class, or add onto their class? (3 replies)
  6. Vampire: The Masquerade 3rd Edition Koldunic Sorcery Reference Thread (7 replies)
  7. Sterilize, a Healer Spell from OD&D (12 replies)
  8. 2D20- Zones (8 replies)
  9. Tips on running Pathfinder 2e (0 replies)
  10. [FATE] How to make everyone equal-ish fighters? (4 replies)
  11. Mutants & Masterminds 3.2 announced in new Valiant Adventures RPG quickstart rules (4 replies)
  12. AD&D 2nd Ed Dragon Mountain Tips (0 replies)
  13. Exalted Reading Abyssals: Sworn to the Grave Manuscript (7 replies)
  14. Rolemaster and MERP (16 replies)
  15. How to Read this Statblock (2 replies)
  16. Mutants and Masterminds Living Armor (1 replies)
  17. MCDM RPG current thoughts now that it's happening (9 replies)
  18. has anyone read the official ubisoft assassin's creed TTRPG? (0 replies)
  19. I am looking to buy a Battle dress in Mongoose Traveller (7 replies)
  20. Adventures in Rokugan, Tomb of Iuchiban (0 replies)
  21. [BitD] Faction Tier / Hold reductions (and War) (0 replies)
  22. [DM Help] New Blades in the dark campaign (1 replies)
  23. Sci-Fi Cyberpunk 2020 - Special skills - How and when to use some of them (1 replies)
  24. Superhero Marvel RPG (TSR) Question - Player's Book Advanced Edition - Ranged Attacks. (1 replies)
  25. Sci-Fi Cyberpunk 2020 - How to build a Corporation (1 replies)
  26. AD&D 2nd Ed Planescape: How does the Spire in the utlands affect non-spell like abilities? (5 replies)
  27. Sci-Fi Combining Traveller and Lancer (3 replies)
  28. AD&D 2nd Ed Question regarding the Rilmani (4 replies)
  29. My new Vampire The Masquerade house rules (7 replies)
  30. Lancer: Is a ranged Mourning Cloak build possible? (4 replies)
  31. WoD Vampire: The Masquerade 3rd Edition Disciplines Reference Thread (23 replies)
  32. Sci-Fi Cyberpunk 2020 - Fast Draw or Snapshot (1 replies)
  33. Imperium Maledictum (WH40kRP) (2 replies)
  34. Running Faces of Evil (rifts) (6 replies)
  35. Looking 4 a system 4 a cyberpunk setting with magic. (9 replies)
  36. Superhero Marvel RPG System-Beginner Advice? (7 replies)
  37. Return to Dungeons the Dragoning 40k 7e (9 replies)
  38. Old School DM plays mixture of editions...is that necessarily a bad thing? (15 replies)
  39. Game Shock (7 replies)
  40. Shadowrun Shadowrun 4e shaman optimization help -- 400 BP (11 replies)
  41. [GURPS] houserule for Carousing (1 replies)
  42. AD&D 1st Ed Campaign Journal: From the Journals of Elis Took, Volume 3. (5 replies)
  43. Mutants and Masterminds 3e - Ranks are weird (6 replies)
  44. Old School Weather system in B10 Night's Dark Terror (0 replies)
  45. Old School How do you approach playing the Arduin Grimoire? (2 replies)
  46. Magic system for FATE core (4 replies)
  47. B/X Companion set (5 replies)
  48. trying to recreat hunt showdown best systems (1 replies)
  49. AD&D 1st Ed Swords of Answering (Also potential spoilers for Temple of Elemental Evil lore) (7 replies)
  50. Sci-Fi Cyberpunk Red Character Help Requested (2 replies)
  51. AD&D 1st Ed Cavalier=Leeroy Jenkins? (0 replies)
  52. AD&D 2nd Ed AD&D spell spheres of Greyhawk deities (and related questions) (6 replies)
  53. AD&D 1st Ed Unclarified devil powers in 1e Monster Manual (6 replies)
  54. AD&D 1st Ed Campaign Journal: From the Journals of Elis Took, Volume 2. (4 replies)
  55. Converting a 5e class to 2e: Warlock (20 replies)
  56. Converting a 5e race to 2e; sharing NinjaPrawn's and Submortimer's excellent work (0 replies)
  57. Old Holy Symbol of Lathander (5 replies)
  58. Curse of Strahd - 2e Conversion (3 replies)
  59. Forged in the Dark? (12 replies)
  60. question about battletech/mechwarrior (5 replies)
  61. Paranoia: Please Give Feedback on my Session Plan (9 replies)
  62. I published my own game! (7 replies)
  63. AD&D 2nd Ed critical condition: stunned, in Player's option - combat & tactics (1 replies)
  64. AD&D 2nd Ed Arcane Age Netheril - Levels beyond 20th (8 replies)
  65. AD&D 2nd Ed Quick AC/THAC0 Question (12 replies)
  66. Recommend A System! (7 replies)
  67. OSE vs BFRPG (6 replies)
  68. I’m having trouble determining what system to run. Please help. (27 replies)
  69. M&M Impervious Protection vs Impervious toughness (7 replies)
  70. M&M 3e: "Channeling" abilities through a Minion or Sidekick (3 replies)
  71. Anyone tried Star Trek Adventures by Modiphius? (11 replies)
  72. Open D6 (0 replies)
  73. WoD (oWoD) Character Based on a Song (4 replies)
  74. question 6th tier anti-magic shell (5 replies)
  75. AD&D 2nd Ed Ravager's AC, errata? (0 replies)
  76. WoD I'm GMing Mage The Awakening 2e for the first time (3 replies)
  77. Orcslayer (4 replies)
  78. Dark Hearasy campain plot. (12 replies)
  79. Exalted Crystal Chameleon Style and Anima Banners (2 replies)
  80. Help! My paperback DCC book is too floppy to use (15 replies)
  81. Legends of the Five Rings 4º ed Void Spells Question. (1 replies)
  82. Crossbow Improvements for Pathfinder (3 replies)
  83. Exalted Reading Sidereals: Charting Fates Course Preview (9 replies)
  84. PL 8 Mutants and Masterminds Builds (2 replies)
  85. AD&D 2nd Ed Cantrips to 1st level spells (4 replies)
  86. Warhammer 40k Wrath and Glory - is it any good? (9 replies)
  87. FFG SW/Genesys: How well does it play? (5 replies)
  88. AD&D 2nd Ed Standard Array for 2e (15 replies)
  89. Shadowrun What's the best Shadowrun edition to get started in? (34 replies)
  90. Quest for Savage Glory (9 replies)
  91. GURPS for post-apocalypse (11 replies)
  92. Dark Creatures Lurking in the Fields (CoC) (0 replies)
  93. Mannerism - An approach based TTPRG (0 replies)
  94. AD&D 2nd Ed Augury and Curses (4 replies)
  95. Dark Heresy 2e Possession Rules? (6 replies)
  96. Star Wars Star Wars lore question/discussion - power of the Republic and Empire (8 replies)
  97. D&D "Compatible" Supers (7 replies)
  98. PL 10 (150) Character Builds for M&M 3e (96 replies)
  99. Shadowrun [6e] Adepts and Enchanting (2 replies)
  100. Archive.org has links to the old WotC downloads (2 replies)
  101. Kid Friendly WoD (18 replies)
  102. Battle of Dotternbach (WFRP) (2 replies)
  103. PL 10/150 point Superman (2 replies)
  104. Tips for Running a Game of L5R - Any edition (15 replies)
  105. AD&D 2nd Ed Planescape adventures for 1st level. (4 replies)
  106. Pokemon Tabletop United -- Free-Floating Revision Thoughts (3 replies)
  107. Sci-Fi Coriolis (5 replies)
  108. Superhero [M&M 3e] Fusion/Fission Power (2 replies)
  109. Old School Hollow World conversion (2 replies)
  110. Star Wars Bouncing some ideas for a Star Wars campaign (41 replies)
  111. Starfinder/She-ra crosover. (0 replies)
  112. Dustin Ratliff's "Here's Some F****** D&D"--does anyone have the clean version? (1 replies)
  113. Entry point to ad&d (10 replies)
  114. Openlegend (0 replies)
  115. My Group Tried Basic/Expert D&D - Some Reflections (6 replies)
  116. Sci-Fi Scum and Villainy against Stars Without Number (0 replies)
  117. my friend has 2nd edition want help on power leveling (34 replies)
  118. Shadowrun Shadowrun 3rd Edition Mage Build (29 replies)
  119. What does "clear" mean on this map? (5 replies)
  120. Exalted Reading Exigents: Out of the Ashes previews (7 replies)
  121. AD&D 1st Ed Looking For "Ronald McDonald" (3 replies)
  122. AD&D 2nd Ed Is Dart Specialization Overpowered? (10 replies)
  123. AD&D 2nd Ed Cleric vs fighter/cleric multiclass for a campaign that’ll end around level 5 or 6 (12 replies)
  124. WoD VtR: Setting and Character Options (8 replies)
  125. Advanced being level loss (2 replies)
  126. Star Wars Choosing Planets for Star Wars RPG (14 replies)
  127. A question about OD&D Ghouls. (11 replies)
  128. Star Wars Star Wars D6 REUP. A game in the clone wars. (4 replies)
  129. Scum and Villainy (FitD) (2 replies)
  130. Lower starting power levels - how low and pace of rebuild? (1 replies)
  131. Preparing to run a CoC flavored game- Tips? (14 replies)
  132. Old School Would the Traps & Treachery 3e module work for an original D&D system? (5 replies)
  133. Dark heresy 1e: How many alternate career ranks can 1 character have? (5 replies)
  134. (Star Wars ffg) Bringing Edge of the Empire characters into age of rebellion? (4 replies)
  135. CYBERPUNK GNERATIONS and cyberpunk 2020 content search (0 replies)
  136. Basic Fantasy Class - Tweaks Wanted (4 replies)
  137. Critiques on a cursed weapon for AD&D 2.0+ (5 replies)
  138. G.I. Joe - Renegade Game Studios (10 replies)
  139. AD&D 2nd Ed The last TSR supplement? (2 replies)
  140. AD&D 2nd Ed A Rant about Ranger's Species Enemy (7 replies)
  141. Looking to branch out of D&D 5e, Any Advice? (89 replies)
  142. Superhero M&M 3rd Edition: Parrying Bullets (9 replies)
  143. AD&D 2nd Ed AD&D 2e non-core class subsystems (6 replies)
  144. Cyberpunk 2020: minmaxing character creation (4 replies)
  145. 2E Sha’ir, how was it? (3 replies)
  146. AD&D 2nd Ed Best Modules? (12 replies)
  147. Collection of Curses: A Deadlands Campaign Journal (5 replies)
  148. Sci-Fi Serenity RPG - How Fast Is Each Speed Class (0 replies)
  149. AD&D 2nd Ed I need help picking an animal totem for my druid (7 replies)
  150. AD&D 2nd edition: Best summoner/warrior combo? (7 replies)
  151. [SWSE] Does Memory Walk compare with Mind Shard? (0 replies)
  152. [SWSE] Telepathy beyond Use The Force's Telepathic Link? (0 replies)
  153. AD&D 2e: what would you make with these stats? (11 replies)
  154. Exalted: 1e vs 2e? (3 replies)
  155. Delta Green - Looking for Advice (3 replies)
  156. Optimizing AD&D 2e (12 replies)
  157. Forgotten Realms material on The East (3 replies)
  158. Superhero 3E M&M General Questions, First-Time M&M GM (22 replies)
  159. WoD Advice for a new Mage the Ascension: 20th Anniversary Edition player? (40 replies)
  160. Superhero M&M 3e Dragon themed powers (13 replies)
  161. Better World map - Genesys: Realms of Terrinoth (2 replies)
  162. AD&D 2nd Ed help me please, I need to increase the challenge rating and ally power for these (2 replies)
  163. Superhero M&M 3e level up question (1 replies)
  164. Has anyone played Solar Blades & Cosmic Spells? I have questions (0 replies)
  165. AD&D 2nd Ed Do Trees have Hit Points? (10 replies)
  166. M&M 3e character help (0 replies)
  167. [2e] Origin of Mystra? (7 replies)
  168. Fellowship - Playbook Selection (1 replies)
  169. Elite Dangerous TTRPG - opinions? (4 replies)
  170. M&M 3e-- alternate damage systems (0 replies)
  171. Superhero Will giving a player conflicting interests with the party cause too much conflict (5 replies)
  172. AD&D 1st Ed Forgotten Realms Grey Box/Savage Frontier campaign (1 replies)
  173. Superhero Mutants and Masterminds Beginner Characters (6 replies)
  174. [AD&D] Shapeshifted Druids and Spellcasting (11 replies)
  175. AD&D 1st Ed New to AD&D 1E - I have a question regarding AC (10 replies)
  176. "Exalts and Excellencies" (updated)-- Playing Exalted with Mutants and Masterminds 3e (12 replies)
  177. PF for Savage Worlds spells? Has anyone been playing pfsw? (1 replies)
  178. The Expanse Homebrew Suggestions (0 replies)
  179. Dune- Adventures in the Imperium- Resources? (5 replies)
  180. Shadowrun Anyone playing Shadowrun 6e? Suggestions? (20 replies)
  181. Star Wars Special Skills and Unspecial People (1 replies)
  182. AD&D 2nd Ed Mining and Mining Detection Abilities (1 replies)
  183. Dungeons the Dragoning RP servers/Discord server (1 replies)
  184. Paranoia (0 replies)
  185. D20 Modern: Tranquilizers (6 replies)
  186. Bushido RPG (1 replies)
  187. Good Deadlands Classic Modules? (2 replies)
  188. [Dungeon World] Slipstream Warrior Question (1 replies)
  189. 2e Black Crusade Campaign If anyone is interested (7 replies)
  190. Scion 2E: making antagonists with PC system (0 replies)
  191. 2nd AD&D Perception checks? (12 replies)
  192. Tips for Pitching a Non-D&D Game (13 replies)
  193. A Few Well-Developed Classes or Many Shallow Classes? (22 replies)
  194. Cypher System Fantasy Compendiums (4 replies)
  195. Savage Worlds/Deadlands - newbie advices? (24 replies)
  196. No Rest for the Wicked, a Borderlands hack of PbtA (0 replies)
  197. Superhero [Mutants and Masterminds 3rd] Damage And Degrees Of Failure Question (6 replies)
  198. Kalak (Dark Sun) Dragon Type? (18 replies)
  199. Savage Worlds-- GMing tips (5 replies)
  200. Star Wars determining speed in sw f&d (1 replies)
  201. Old School B/X Mashup: 0e (4 replies)
  202. Worlds Without Number (25 replies)
  203. Why Stars Without Number stole my heart (30 replies)
  204. [Heroes & Horrors] ASI's and Feats (2 replies)
  205. Xcrawl (5 replies)
  206. Superhero Marvel Multiverse Role-Playing Game. (31 replies)
  207. Exalted [Lets Read] Exalted: Essence Previews (31 replies)
  208. The Frostbrand 2e. to save or to not save when deliberately engulfing in magic fire. (9 replies)
  209. [Classic D&D/OSR] Proficiency bonus (3 replies)
  210. Shadowrun 4e Conversions (0 replies)
  211. AD&D 2nd Ed Turn Undead: How far does it reach? (5 replies)
  212. A question about FATE Core (9 replies)
  213. Dark Heresy 3e/Genesys (0 replies)
  214. Shadowrun Happy Goblinization Day (25 replies)
  215. Deciding What Archetype to Play in All Ork Party (7 replies)
  216. Dark heresy 2 - assassin strike question (4 replies)
  217. Differences between 1st/2nd edition Vampire and 5th. (14 replies)
  218. Deadlands Pinkerton build help please (3 replies)
  219. Cyberpunk 2077 RED (18 replies)
  220. Old School Goblin alignment source (3 replies)
  221. Changeling: The Lost 2e - This Town Ain't Big Enough for the Both of Us (11 replies)
  222. Savage Worlds - Star Wars: The Way of the Sith - A Campaign Journal (3 replies)
  223. M&M 3e Can you Link Arrays? (4 replies)
  224. Does a fast/quick start/rules exist for Vampire: The Masquerade? (4 replies)
  225. Superhero Mutants and Masterminds 3e frustrations! (5 replies)
  226. Any tips for a first Blades in the Dark session? (5 replies)
  227. AD&D 2nd Ed Fun with the DMG class creator (10 replies)
  228. I always wondered..... (11 replies)
  229. Shadowrun Shadowrun Skillsoft Titles (6 replies)
  230. How to make a character in Avatar D20? (Or any D20?) (0 replies)
  231. Traveller: Ship to Ship Combat (13 replies)
  232. Old School Basic/Expert campaigns without Clerics (9 replies)
  233. Old School Numbers encountered, Wandering Monsters, and Lairs (2 replies)
  234. Old School Demihuman Level Limits (13 replies)
  235. Druid Grove (13 replies)
  236. Old School Thieves' Abilities chances in Basic D&D (10 replies)
  237. AD&D 1st Ed Running H1 and figuring out gear for party. (8 replies)
  238. 2nd Edition AD&D rules or kit compilation? (2 replies)
  239. AD&D 1st Ed Campaign Journal: From the Journals of Elis Took. (38 replies)
  240. Looking for a Call of Cthulhu set of adventures - WWII and tanks (3 replies)
  241. Exalted Bureaucracy Overhaul (Exalted 3e) (3 replies)
  242. Old School Interviews Jennell Jaquays Feat. The Arcane Library & Star Hat Miniatures - Part 1 (0 replies)
  243. Going from 5th Edition to Rules Cyclopedia (7 replies)
  244. Adapting SLA Industries to a different rules system. (5 replies)
  245. I very much want to get into Castles & Crusades, but I’m not sure which books I need (1 replies)
  246. Star Wars [SWSE] Insight/Morale Bonuses (0 replies)
  247. Mapping in 3 dimensions. (3 replies)
  248. Traveller: I need peer review / fact checking (21 replies)
  249. NWoD GMC How do Tilts work? (13 replies)
  250. Need some help getting started with Mutants and Masterminds (11 replies)